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AI Insights · Timothy · April 2025

Top 5 City Building Games in Italy: Q1 2025 Performance

Explore the performance trends of the top city building games in Italy during Q1 2025, featuring insights from Sensor Tower's unified platform data.

Top 5 City Building Games in Italy: Q1 2025 Performance

In the first quarter of 2025, the city building game genre in Italy showcased diverse trends across the top five applications on the unified platform, as reported by Sensor Tower.

Gold Rush: Frozen Adventures from SayGames Ltd saw a decrease in weekly downloads, starting from around 7.4K at the end of December and dropping to approximately 1.8K by the end of March. Revenue also declined, peaking early at $617 and ending the quarter at $94. Active users showed a consistent decline from 18.1K to 14.4K.

Super City: Building Master by XGame Global had fluctuating download rates, with a notable increase to 4.8K in mid-March. Despite minimal revenue generation, the app's active user count rebounded towards the end of the quarter, reaching around 7.9K.

SimCity BuildIt from Electronic Arts maintained robust weekly revenue, generally hovering between $7K and $12K. Downloads remained stable, averaging around 3.8K. Active users consistently exceeded 50K, peaking at 53.6K in early March.

State Connect: Traffic Control, published by CASUAL AZUR GAMES, experienced modest revenue growth early in the quarter, reaching $69 in March before declining. Downloads and active users showed a gradual decrease, with downloads falling to 3.1K by the end of March and active users dropping to 5.9K.

Finally, Civilization VI: NETFLIX from Netflix, Inc. saw a steady decline in downloads, from 2.9K to 893. Revenue fluctuated, reaching a low of $153 in mid-March but rebounding slightly to $251 by the end of the quarter. Active users peaked at 4.1K in mid-February before dropping to 2.2K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025